The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
Blog Article
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo este meio ideal para cumprir seus próprios objetivos.
A gameplay parece bastante a do Nioh, ao ponto por quase parecer um sucessor espiritual do jogo. Khazan possui entrada a 3 MODELOS do armas: lança, espada Bastante e empunhadura dupla com espada e machado, utilizando cada uma dessas armas tendo sua própria árvore do habilidades onde este jogador consegue montar builds completamente diferentes para este mesmo Genero de arma.
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Este game reinventa elementos centrais do universo por Dungeon & Fighter utilizando uma Feição ousada e texturas realistas para criar uma experiência visual envolvente.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
The biggest shame with Khazan is that the missions between each The First Berserker: Khazan boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Utilizando um visual estilo cell shading de que imita 1 anime, o game se destaca pela maneira tais como usa seu sistema por habilidades para passar ao jogador a sensaçãeste de de que este protagonista é poderoso.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D de Khazan dão vida ao mundo do Arad usando este visual vibrante do filmes animados.
General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.